GANTRY
Scene Converter
Convert 3D to USDZ for Apple platforms. RealityKit Viewport, live material editing, texture optimization. macOS, iOS, and iPadOS.
Download Press KitIncludes app icon, logo, screenshots, social assets, and boilerplate copy. ZIP, ~96 MB.
- App name
- Gantry: Scene Converter
- Developer
- Cristian Díaz / Reality Check
- Version
- 1.3
- Platforms
- macOS 15.0+ · iOS 18.0+ · iPadOS 18.0+
- Category
- Developer Tools
- App Store
- apple.co/41UvOMa
- Website
- gantry.reality2713.com
- Documentation
- documentation.gantry.reality2713.com
- Input formats
- FBX · glTF / GLB · OBJ / MTL · STL · USD / USDA / USDC / USDZ · PLY · Alembic
- Export formats
- USDZ · GLB · glTF · OBJ
- Launch playlist
- YouTube — Gantry launch series
- Privacy
- No file paths or content collected. Analytics (device ID, product interaction) for performance monitoring only.
Gantry converts FBX, glTF, OBJ, STL to USDZ for Apple platforms. Import. Preview in RealityKit. Tweak materials. Ship.
Gantry converts FBX, glTF, OBJ, STL to USDZ for macOS, iOS, iPadOS. RealityKit viewport. Live material editing. Full PBR integrity. Named after the gantry that services a rocket before launch.
Gantry converts FBX, glTF, OBJ, STL to USDZ for Apple platforms. Drop in a file and preview it in a RealityKit viewport — the same renderer your app will use. Tweak materials per scene: swap to USD Preview Surface or MaterialX, adjust Base Color, Metallic, Roughness, Emissive, Opacity, replace textures per channel. Curated IBL environments (Beach Sunset, Downtown Night, Rooftop Sunny, more) for testing materials under real conditions. Per-channel texture optimization (JPEG, PNG, AVIF) with mipmap generation. Export Flattened resolves hierarchies, references, layers for AR Quick Look. Gantry does the structural prep; Preflight does the checks. macOS, iOS, iPadOS.
The production-ready replacement for Reality Converter — with live RealityKit preview and full material editing.
- RealityKit Viewport Real-time 3D preview with Apple's renderer. Orbit, pan, and inspect models with accurate lighting and material rendering.
- Material Editor Per-scene material editing. USD Preview Surface or MaterialX. Adjust Base Color, Metallic, Roughness, Emissive, Opacity. Replace textures per channel. Live preview.
- Environment Lighting Evaluate materials under real-world IBL environments — Neutral, Beach Sunset, Downtown Night, Neighborhood Overcast, Rooftop Sunny. Exposure and rotation control.
- Texture Optimization Per-channel compression (JPEG, PNG, AVIF). Set quality (Fast / Balanced / Best) and maximum resolution per scene. Mipmap generation for smoother RealityKit loading.
- USDZ Export Standard export embeds all materials, textures, and geometry. Export Flattened resolves complex hierarchies, references, and layers into a single flat asset for AR Quick Look.
- Broad Format Support Import FBX, glTF / GLB, OBJ / MTL, STL, USD / USDA / USDC / USDZ, PLY, Alembic. Export to USDZ, GLB, glTF, OBJ.
Assets are free to use for editorial, review, and promotional coverage of Gantry. Do not alter the app icon or wordmark proportions.
PRESS CONTACT
REALITY CHECK
gantry@reality2713.comFor review copies, high-res assets not included here, or interview requests.
Also see: Preflight — Professional OpenUSD Validation →