GANTRY
Scene Converter
Convert 3D to clean OpenUSD for Apple platforms. RealityKit viewport, live material editing, texture optimization, and USD-family export.
Download Press KitIncludes app icon, logo, screenshots, social assets, and boilerplate copy. ZIP, ~96 MB.
- App name
- Gantry: Scene Converter
- Developer
- Cristian Díaz / Reality Check
- Versions
- macOS and iOS / iPadOS / visionOS builds version independently
- Platforms
- macOS 15.0+ · iOS 26.0+ · iPadOS 26.0+ · visionOS 26.0+
- Category
- Developer Tools
- App Store
- apple.co/41UvOMa
- Website
- gantry.reality2713.com
- Documentation
- documentation.gantry.reality2713.com
- Input formats
- FBX · glTF / GLB · OBJ / MTL · STL · PLY · USD / USDA / USDC / USDZ
- Export formats
- USDZ · USD · USDC · USDA
- Launch playlist
- YouTube — Gantry launch series
- Privacy
- No file paths or content collected. Analytics (device ID, product interaction) for performance monitoring only.
Gantry converts FBX, glTF, OBJ, STL, and PLY to clean OpenUSD for Apple platforms. Import. Preview. Tweak materials. Ship.
Gantry converts FBX, glTF, OBJ, STL, and PLY to USD, USDA, USDC, or USDZ for Apple platforms. RealityKit viewport. Live material editing. References, variants, animation, and edits preserved.
Gantry turns 3D files into clean OpenUSD for Apple platforms. Drop in GLB, glTF, FBX, OBJ, STL, or PLY and preview the stage in a RealityKit viewport — the same renderer your app will use. Tweak materials per scene: keep them as authored, or convert to USD Preview Surface or MaterialX; adjust Base Color, Metallic, Roughness, Emissive, and Opacity; replace textures per channel. Curated IBL environments test materials under real conditions. Per-channel texture optimization controls JPEG, PNG, AVIF, quality, resolution, and mipmaps. Export to USD, USDA, USDC, or USDZ with references, variants, animation, and edits preserved, or flatten to one self-contained file for AR Quick Look and visionOS.
The OpenUSD scene converter for Apple platforms — with live RealityKit preview, full material editing, and USD-family export.
- RealityKit Viewport Real-time 3D preview with Apple's renderer. Orbit, pan, and inspect models with accurate lighting and material rendering.
- Material Editor Per-scene material editing. USD Preview Surface or MaterialX. Adjust Base Color, Metallic, Roughness, Emissive, Opacity. Replace textures per channel. Live preview.
- Environment Lighting Evaluate materials under real-world IBL environments — Neutral, Beach Sunset, Downtown Night, Neighborhood Overcast, Rooftop Sunny. Exposure and rotation control.
- Texture Optimization Per-channel compression (JPEG, PNG, AVIF). Set quality (Fast / Balanced / Best) and maximum resolution per scene. Mipmap generation for smoother RealityKit loading.
- USD Export Save to USD, USDC, USDA, or USDZ. Preserve references, variants, animation, and material edits, or flatten to one self-contained file for AR Quick Look and visionOS.
- Broad Format Support Import FBX, glTF / GLB, OBJ / MTL, STL, PLY, and USD-family files. Export to USDZ, USD, USDC, or USDA.
Assets are free to use for editorial, review, and promotional coverage of Gantry. Do not alter the app icon or wordmark proportions.
PRESS CONTACT
REALITY CHECK
gantry@reality2713.comFor review copies, high-res assets not included here, or interview requests.
Also see: Preflight — Professional OpenUSD Validation →