001 · NINE PROBLEMS

Nine concrete problems
in 3D handoff to Apple platforms.

Most pipeline issues aren't subtle. They're the same nine things, every time. This is the companion to the launch video series — one section per feature, deep-linkable so a thread, DM, or pitch can land on the exact one being discussed.

PROBLEM 01

Convert FBX, glTF, OBJ, STL, PLY → USD

THE PROBLEM

Industry-standard 3D files do not always land cleanly in an Apple-platform OpenUSD pipeline. Your DCC tool exports one shape; your destination needs another.

GANTRY HANDLES IT

Drop the file in. Gantry converts geometry, materials, and textures to USD, USDA, USDC, or USDZ, and shows you the result before you ship.

Gantry on iPhone showing the format chips converting to USD
PROBLEM 02

Preview natively

THE PROBLEM

Most converters preview in a generic engine, so you only find out how a model looks on Apple platforms later.

GANTRY HANDLES IT

Gantry's viewport is RealityKit, Apple's own 3D framework. Orbit, pan, and inspect the model before it leaves the app.

Gantry RealityKit viewport on iPhone with a 3D model in real-time
PROBLEM 03

Light the scene

THE PROBLEM

PBR materials look different under different lighting. You need to evaluate them under real conditions before shipping.

GANTRY HANDLES IT

Pick from a curated set of image-based lighting environments. Adjust exposure and rotation. Show the environment as the background.

Environment picker on iPhone with IBL lighting options
PROBLEM 04

Edit materials

THE PROBLEM

Imported materials rarely match the source. You need to adjust without round-tripping back to a DCC tool.

GANTRY HANDLES IT

Tweak per channel: Base Color, Metallic, Roughness, Emissive, Opacity. Replace or clear individual textures. Changes update live in the viewport.

Material Editor on iPhone with per-channel sliders
PROBLEM 05

Switch variants

THE PROBLEM

Same model, different looks — day/night, color options, configurations. You need to check every one before you ship.

GANTRY HANDLES IT

Switch USD variants right in the viewport and review each look in RealityKit.

Variant picker on iPhone showing model configurations
PROBLEM 06

Export USD

THE PROBLEM

USD has flavors — text, binary, crate, zipped packages, flat files, layered stages. Most tools pick one and do not tell you what changed.

GANTRY HANDLES IT

Save as USD, USDA, USDC, or USDZ, and pick the flavor yourself. A USDZ export packages the model and its textures into one portable file.

Export sheet on iPhone with USD output options
PROBLEM 07

Open in AR Quick Look

THE PROBLEM

Converting is half the work. Seeing the asset in AR Quick Look is the other half, and most tools force you to re-share files to get there.

GANTRY HANDLES IT

One tap from Gantry to AR Quick Look. See the asset in your room before it leaves your iPhone.

Model placed via AR Quick Look on iPhone
PROBLEM 08

Minimal interface

THE PROBLEM

Most 3D tools throw 200 controls at you. The work disappears in the interface.

GANTRY HANDLES IT

The viewport is the room. Tools surface when you need them. The model is what you see.

Gantry minimal mode on iPhone showing only the model
PROBLEM 09

Play animations

THE PROBLEM

A static preview tells you nothing about motion. You need to see the animation before shipping.

GANTRY HANDLES IT

Gantry plays embedded animation in the viewport. Play, pause, or stop it and check the motion before you ship.

Animation playback on iPhone with timeline scrubber
NINE PROBLEMS · ONE TOOL

Drop a model in. Watch it open. Ship the result.

Get Gantry
Pageview analytics

This website uses self-hosted OpenPanel for pageview statistics. No tracking cookies or persistent browser visitor identifiers are used. The server processes IP and browser information to derive rotating pseudonymous visitor IDs. Page titles, queries and fragments are stripped; automatic click capture and session replay are off. Do Not Track and Global Privacy Control disable collection.

Website analytics details